Rough Entrance to the…

CAVES OF MENACE: This labyrinthine area houses a number of nasty things, but the worst is a fiendishly clever Minotaur who abides herein. Immediately upon entering the place, adventurers will feel slightly dizzy from the effects of a powerful innate ability of the Minotaur which will cause them to lose all sense of direction. The … Continue reading Rough Entrance to the…

1d6 more original Spells

Stinging Pouch (Divination) Level: 1 Range: touch Duration: 1 day Area of Effect: 1 pouch or pocket. Components: V, S, M Casting Time: 1 round Saving Throw: Negates This spell is similar to the Razor Pouch spell (Q. V.) but is a minor magic, and was the actual goal of the spell researcher who created … Continue reading 1d6 more original Spells

2d12+ Interesting things about The Broken lands

There are several things that stand out in this modular campaign notational tidbit from many others.  The first is that it might feel incomplete, there are many places where random results overtake listings that would ordinarily be documented in a module. Many of the magical items are unlisted but may be drawn from not only … Continue reading 2d12+ Interesting things about The Broken lands

1d8 Additional spells or Spell enhancements you have never seen before!!

As seen previously (Here, and Here) I have quite the variety of Spells for making an AD&D campaign world unique.  Wait until we get to Magical Items!!!  For the nonce though, here are old spells for me that should be new to you.   Massfaint (Necromantic)   Level: 5   Range: 1" per Level   … Continue reading 1d8 Additional spells or Spell enhancements you have never seen before!!

1d6+1 more Spells to Wonder about.

Here are some spells that I have made for AD&D throughout the years of playing, while waiting for my turn in the initiative order, much like the other Spells to Wonder... Hunter Spell (Divination) Level: 1 Range: party Duration: 1 day Area of Effect: Special Components: V, S, M Casting Time: 1 round Saving Throw: … Continue reading 1d6+1 more Spells to Wonder about.

1d6+1 Spells to wonder about…

Here are a some spells of my own development for First Edition AD&D for your perusal at your leisure.  They are designed to be interesting as well as somewhat in the vein of proof of arcane understanding of the system itself.   Deadhides (Necromancy) Level: 3 Range: 1 Duration: Permanent Area of Effect: 2 creatures … Continue reading 1d6+1 Spells to wonder about…

The Last of the Chaos Gods

The Monkey of Abstracts Completes the Fearsome foursome of challenging Chaos Gods.  I present the One-who-came-first, Elder of Manythoughts, as well as the Second and Third Chaos Gods.  This Abstract concept can make a decent alternative to Cthulu, Titan and other Evil Gods concepts especially for campaigns that focus upon Law vs. Chaos rather than Good … Continue reading The Last of the Chaos Gods