The Heroic Tourney RPG Blog

1d3 steps in a New Project

Rather than many others who blog like they have secrets, I don't.   Here is the New Project broken down in several easy steps: Quote of the Day/Week: For those who Don't know a QOTD or QOTW is basically some quote(s) typically taken out of context that are often...

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What Rewards a Good GM?

This is the toughest part to write when talking about the three groups of individuals I need for Heroic Tourney.  In part because I am not certain I am a good GM.  I also think that over the years I have an instinct, not necessarily conscious thought, on what makes a Gm appear to be […]

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Working on the Show

So I worked on the show on Sunday and I am digesting it.  It looks like a bit of a sea change for the concept.  But it is back to the basic genius of a game show for Roleplaying.   The good news is we are plugging in.  

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Building off of ideas

Today was a fruitful day. Found the following ideas for powers and other gaming elements: Thermal Printing: the character through his ability to differentiate thermal output by most living beings has the ability to use this to identify persons individually enough that...

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Steven

Steven is my Nosferatu Character who is also the mentor for Lance Ripper, and one of the developers of the interpersonal relationships chart for the While Wolf campaign. And I can't find the character sheet. But here are some Quotes of the Week: Our team is composed...

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Bodily Differences as Power

This post covers the wide world of having an altered body from whatever source gives the character power.  The artwork is for Mutanic who I developed in response to the annoyance at the commonality of multi limbed characters either operating off of a single joint OR...

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Name and Name Generation

Flashback to: January 20, 2015 · "My name is so common that just this morning I got told that the random character generator for a game spewed my name out as an option for one of my coworkers to hire me to work for them... He did and hopes I know how to run a space...

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1d3 Diorama Ideas.

These pictures are from an annual art showing done by the residents at the 1801 California building organized and hosted by Brookfield Office Properties.  Since I used to frequent the building as a part of my State employee duties and snapped these pictures when I...

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2d8-1 Chemical Power ideas

My father being a chemist at one point in his life did mean that there were a few interesting places we could get answers for some Roleplaying ideas. Chemical Powers: These powers cover three distinct yet related concepts.  The first of which is the ability to sheath...

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Synthetic Superpowers

Although Cybernetics have been briefly mentioned earlier, this is a discussion of in game concepts for translating other media concepts into RPG's. Bionics: Are also known as Bionical Creativity Engineering, or Cybernetics this power covers the concept of the...

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Projecting ones self.

Furthering talks about various powers and ways to look at them this time around i am talking about Astral Projection: this power is primarily considered to be one where in the character takes his soul/mind/spirit/senses out of his body and perceives other realms and...

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9 less common Water Breathing powers.

Water Breathing: This is a power concept that deals with environmental defense and to a certain extent movement since the primary function of this power is to enable a character to survive and even thrive in water. Water breathing is both immensely powerful and very...

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1d8 Vulnerability Challenges

  Vulnerability Challenge: the character suffers from more dramatic and/or painful encounters with a substance or situation than similar characters without this Challenge. Though this is typically thought of as a weakness and is a price the character must face...

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Uh oh…

Apparently my Preferred GM has a bit of a bad reputation in the parts where we are filming...  We may have to smuggle him in...

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Double Vision Ideas

One of my friends does pretty masterful work on his digital art of taking buildings and doubling or more their size.   it doesn't work as well or easily with landscape but since I only have a limited number of resources I get by with what I can do. On the other hand...

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Rough Entrance to the…

CAVES OF MENACE: This labyrinthine area houses a number of nasty things, but the worst is a fiendishly clever Minotaur who abides herein. Immediately upon entering the place, adventurers will feel slightly dizzy from the effects of a powerful innate ability of the...

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1d3 Questions about Doors…

You come to a door,  What do you do? Whether you are a new player or an old hand, and they are encountered in the farthest reaches of deep space to the hole a Hobbit lived in this one question gets asked planned for and faced a lot. This is such a common part of...

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1d6 more original Spells

Stinging Pouch (Divination) Level: 1 Range: touch Duration: 1 day Area of Effect: 1 pouch or pocket. Components: V, S, M Casting Time: 1 round Saving Throw: Negates This spell is similar to the Razor Pouch spell (Q. V.) but is a minor magic, and was the actual goal of...

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1d8 Invisibility or Waitaminute… powers

Invisibility: Since it covers the general concept of being undetectable or of limited detection this power provides a variety of uses in and out of combat some of which are considered the logical effects of being invisible/undetected by opposing individuals. A:  The...

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2d12+ Interesting things about The Broken lands

There are several things that stand out in this modular campaign notational tidbit from many others.  The first is that it might feel incomplete, there are many places where random results overtake listings that would ordinarily be documented in a module. Many of the...

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