Rough Entrance to the…

CAVES OF MENACE: This labyrinthine area houses a number of nasty things, but the worst is a fiendishly clever Minotaur who abides herein. Immediately upon entering the place, adventurers will feel slightly dizzy from the effects of a powerful innate ability of the Minotaur which will cause them to lose all sense of direction. The … Continue reading Rough Entrance to the…

1d3 Questions about Doors…

You come to a door,  What do you do? Whether you are a new player or an old hand, and they are encountered in the farthest reaches of deep space to the hole a Hobbit lived in this one question gets asked planned for and faced a lot. This is such a common part of … Continue reading 1d3 Questions about Doors…

1d6 more original Spells

Stinging Pouch (Divination) Level: 1 Range: touch Duration: 1 day Area of Effect: 1 pouch or pocket. Components: V, S, M Casting Time: 1 round Saving Throw: Negates This spell is similar to the Razor Pouch spell (Q. V.) but is a minor magic, and was the actual goal of the spell researcher who created … Continue reading 1d6 more original Spells

1d8 Invisibility or Waitaminute… powers

Invisibility: Since it covers the general concept of being undetectable or of limited detection this power provides a variety of uses in and out of combat some of which are considered the logical effects of being invisible/undetected by opposing individuals. A:  The standard Invisibility power provides -1 to be hit, +1 to hit cumulative per … Continue reading 1d8 Invisibility or Waitaminute… powers

2d12+ Interesting things about The Broken lands

There are several things that stand out in this modular campaign notational tidbit from many others.  The first is that it might feel incomplete, there are many places where random results overtake listings that would ordinarily be documented in a module. Many of the magical items are unlisted but may be drawn from not only … Continue reading 2d12+ Interesting things about The Broken lands