1d8 Vulnerability Challenges

 

Vulnerability Challenge: the character suffers from more dramatic and/or painful encounters with a substance or situation than similar characters without this Challenge. Though this is typically thought of as a weakness and is a price the character must face paying sometimes the vulnerability is the source of the power making it something to be endured rather than risk removing the challenge and the source of power itself.

 

A: Typically, vulnerability doesn’t cause an offensive situation though there are possibilities say for example a character with a vulnerability to ice entangles taking longer to get out.  Or a character with the problem of dealing with a distinct color being unable to use his best attack ability against a target of that color is another example of a vulnerability difficulty compromising a character’s offensive capacity.

 

B: As an example of a defensive vulnerability characters could have flammable feathers or costume, Other examples could include a vulnerability to “Certain Death traps” typically employed by super villains as a way to finish off the character without actually soiling their hands physically.  Other options include vulnerability to certain minerals that then remove all of a character’s power especially if those are primarily defensive in nature then it has the effect of reducing the character’s defensive capacity.

 

C: In most cases a character doesn’t have a vulnerability that interferes with their ability to flee the interesting item however if the character has travel related powers then if the item removed all or part of his power set then a reduced ability to flee this challenge type is certainly very likely. On the other hand, if it doesn’t remove some capacity for the character to evade the effects of the item then the place the item would be a real threat would be if the item was used by supervillains as a part of their death traps.

 

D: The standard options for vulnerabilities are also unlikely to cause sensory deficits however if a character went blind or deaf when exposed to a certain mineral that could be an interesting idea dealing with this sort of challenge.

 

 

 

Examples of Vulnerability Challenges: (1d8)

 

  1. A job for… Someone Else: the character gets tangled up in some portion of his gear or the environment, though usually depicted as a cape it could be anything from rope mishaps, difficulties with local vegetation, all the way to having an NPC around who likes to tie the character’s shoelaces together when the challenged character isn’t looking
  2. Deer Crossing: Wildlife more frequently causes its share of difficulties for the character than most others, whether combat delays or harboring a desire to not unduly sway the natural balance the character should be working around natural challenges that other characters may not face or notice.  Another way to view this is as the character is also opposed/challenged by some of the forces of neutrality or nature (uncontrolled by another character) resulting in spotlighting  the character having difficulties and the  theme this challenge is tied to
  3. Hollow Bones: having bones built similar to some kinds of animal species like birds and some other creatures the individual suffers from impact attacks more profoundly (most notably falling and many HTH attacks) as well as a 10% loss in body weight with no loss in Carrying capacity.  The result of these impacts is the attacker who successfully strikes a hollow boned individual roll his HTH damage at +1 level (thus 1d10 becomes 1d12, and 5d10 becomes 6d10 as a few examples).
  4. The Missing Gem: Ordinarily this restriction is found among mythical creatures with legendary defenses that the unprepared or unwary will perish while fruitlessly assaulting the defenses of the creature without finding a well-protected weakness much like an Achilles Heel.  In technology, the classic example of this is a chain reaction from striking an exhaust port typically done by a rebellious group against a tyrannical overweening empire’s greatest weapon.
  5. Poorly designed cape: the builder of this costume did not unfortunately consider the potential hindrances a suitably flashy cape can cause.  Though the dramatic appearance of the cape adds 1d6 to Charisma (except for situations wherein a GM feels it would not give a benefit) there is a 25% chance Checked per session that once in the session the cape will get the character hung up (on a flag pole, in a revolving door etc.…) or pulled into a hazardous situation (a motor/engine or vehicular wheel are likely culprits).  Note these events by themselves are regularly not instantly deadly but may be and should represent a challenge, not a foul way to easily die
  6. St. Peter Won’t call my Name: the character is particularly vulnerable to the temptations of Evil. Since a truly evil character is considered an NPC the resolution to this is that mechanically speaking the character loses experience points (reward of truly being good) depending upon how dark and evil he acts. A good GM should consider awarding role playing awards as compensation for the player roleplaying this well without generating so much conflict game play is hampered. Thusly keeping the character close to the other characters allowing darker characters some spotlight time but not all the rewards of a truly noble and unchallenged character would receive.
  7. Suicide Sled: The character has an attraction around machines to particularly dangerous target objectives in other words the character is very likely to choose a path of danger and frequent adrenaline rushes over one of more likely success and simple joy.  More so than a thrill seeker the character would jump at opportunities to pilot test vehicles and otherwise engage in risky maneuver’s, with or without their fellow players along for the ride.
  8. Venomous Fate: This is a vulnerability to the character’s own future.  The character has a vulnerability to alterations to the timeline, either making the character darker and more villainous in future sensing’s and alternate dimensions’ paths or the character does not exist, is deceased/unnotable or unpowered.

Lile’ Joon pictured above is known to have vulnerabilities to herbicides in addition to a possible addiction to catnip…

 

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