Eathdawn Rules Intro Panels

Everyone has met player(s) who play characters that are less than optimal associates.  Sometimes though they can be fun to deal with, and sometimes less so.

Ed Start 5

This character type I decided I would use a way to get the character introduced to the group in a bizarre way that made him the foil for a group of adventurers.

ED Start 6

Cell number has a decidedly different meaning these days.

Ed Start 7

It also describes the way I felt about my character frequently in ED groups, well those under that GM.  I never seemed to make good choices for ED.  Which I suppose is part of the concept behind Heroic Tourney, to help you make better choices.


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