Scintillator Update

Scintillator still has a few holes but now she is quite playable in V&V and MSH.  I still haven’t done anything with a couple of Ideas for her HERO system write up but she now has her abilities integrated with each system providing reasonable accommodations to each systems special talents.

Of course part of the reason this takes so long is that I am trying to build three characters at the same time and keep on rewriting one section then another.

 

Identity: Scintillator Character Name: Seline Velma Brazos Player name: Base of Operations:
Sex: f Training Suggestions: Agility, inventiveness, Modeling, design Genre: Group Affiliations: Armageddon League
Age and Appearance: 19 Seline appears without her powers to be a 4’11” Angry Latino beauty blessed with classic beauty, exceptional confidence, a quick mind and firey temper from the tips of her brown hair (often dyed various colors for attracting attention) to the ends of her garishly manicured and pedicured digits.  She finds few rewards operating as a superheroine, wanting to be a world class model and internationally renowned fashion designer. At any size out of the human norm she gains Attenae sprouting from her forehead. Character Quotes: “Learn to tell me and Muddaber apart or face the consequences!!”  “SQUEEEEEEEEEEEEE!!!” Game master: Campaign name:
Alternate Identities: The Squealing Shrinker, Violent Vixen, Incredible Insect, Origin and Background: Sometimes villians live long enough to become a hero. Especially if given a mentor and a chance.
Weight: 122 Basic hits: 4 Rank Rank or number Characteristics + Powers + Skills, Perks and Talents’ Total Character cost Base Points + Available from disadvantages + Experience ‘ Maximum
Agility mod: Fighting Remarkable Val Characteristics Cost Base Points Notes: Roll
Strength: 12 Endurance: 15 Agility Good 13 Strength x1 10 3 HTH Damage  in d6’s
Agility: 20 Intelligence: 18 Strength Good 18 Dexterity x3 10 24 OCV:      DCV:
Char: 23 Reaction: 4 Endurance Excellent 16 Constitution x2 10 12
Hit point modifier:         ( 1.2 ) ( 1.9 ) ( 1.8 )  ( 1.3 ) = 5.3352 Healing Rate: Reason Excellent 14 Body x2 10 12
Hit Points (  21  ): Power (  65  ): Intuition Good 20 Intelligence x1 10 10 per Roll
Psyche Good 18 Ego x2 10 16 ECV
Movement Rates: 12″ ground Health (F+A+S+E) 25 Presence x1 10 15 Pre Dice:       d6
55″, 110″ or 220″ wing speed (depends upon size, see below) 28 Comliness x1/2 10 9
Karma (R+I+P) 6 Physical Defense x1 Str/5 3 Resistant:        Total:
6 Energy Defense x1 Con/5 3 Resistant:        Total:
Accuracy: Resources 6 Speed x10 1+Dex/10 32 Phases: 1 2 3 4 5 6 7 8 9 10 11 12
C. Cap: 197 Basic HTH Damage: 8 Recovery x2 (Str/5)+(Con/5) 4
Popularity Remarkable 40 Endurance x1/2 Conx2 4
40 Stun x1 Bd+(St/2)+(Cn/2) 11
Detect Hidden: Detect Danger: Special Abilities: 6 Run x2 6″ x2 non-combat multiplier
Talents: Aerobatics Toro Toro! -1 Cs to being targeted while wearing any flowing garment. 2 Swim x1 2″ x2 non-combat multiplier
Inventing Points: 1.8 Vertical leap Spl. Str/10 X2 non-combat multiplier
Inventing %: 56% Contacts: NYC Heroes: Bricklayer, Automatic Grover Cleveland, Muddauber , Arachnadude, Shadowcat. HLeap Spl. Str/5 X2 non-combat multiplier
Security Clearance: n/a Characteristics Total Cost: 158 Insects: Other: Costuming:
Powers: Entomophobia:  Although not frightened witless by insects (and any creepy crawly things) still for someone who can control bugs she is exceptionally scared of the insects. Any time Seline wants to use her Entomological powers she must spend an half of her movement to make a d20 Charisma Roll under her Charisma. Powers: Powers: Seline has a braod range of Shrunken, Flight, Armor/Costume based  and Insect Powers but no growth or ‘mud’ powers making her markedly different from Muddauber. Scintillator not only has an insect theme but has had many cells implanted in her forehead that when she is shrunk become antennae for her to aid and receive aid from the insect world. Even while fully grown she still maintains the ability if not desire to use these powers (Ego Roll to use these powers). Scintillator has had a few cells implanted or altered in her that grant her a variety of powers. The Iridescent Armor currently worn Provides a variable field of iridescent reflections that can be used to disorient and debilitate opponents unprepared for her tactics as well as arms and armor for her combat encounters. Iridescent Armor: Armor + force Field Being an aspiring  world class model as well as clothes designer she follows her mentor in using the opportunity to include defensive or communications gear (and sometimes even offensive capacity) into many of the outfits she designs and wears. Citing her mentors opinion that women need to be capable of defending themselves at any moment Scintillator often attempts to be on the forefront of where defense technology meets fashion.
Shrinking Feeling (Size Control: Shrinking). Seline can shrink down to insect sized and possibly smaller though she is easily frightened by being this size.  While she is shrunk she can use Scintillator’s Propriectic Punch (HTH+3/+0 but x5 multiplier to determine KO chances) but she also may shrink others which with her insect control abilities can result in the opposition suddenly finding themselves in the middle of an army lead by her. Bug you? Bug me! (Insect control):Scintillator has had many cells implanted in her forehead that when she is shrunk become antennae for her to aid and receive aid from the insect world. Even while fully grown she still maintains the ability if not desire to use these powers. As an additional benefit when the Attenae are present she only loses half the power normally lost when rolling with a punch. Shrinking: Seline Velma Brazos is able to shrink down to insect sized and possibly smaller with Incredible control though she is easily frightened by being this size.  While she is shrunk she can use all her other powers.  When she shrinks small wings grow from her back and attenae appear on her forehead. While small she is +2CS to fight larger opponents and is -2CS to be hit by them. She also may shrink others which with her insect control abilities can result in the opposition suddenly finding themselves in the middle of an army lead by her. Imaginary grace (Winged Flight): She has Feeble flight at half human height, Poor ranked flight at less than a foot tall and Typical Flight Speed at smaller sizes Bug you? Bug me! (Insect Communication): Scintillator has had many cells implanted in her forehead that when she is shrunk become antennae for her to aid and receive aid from the insect world. Even while fully grown she still maintains the ability if not desire to use these powers enabling her communication with and control of insects at a Typical level. As long as she overcomes her fears. 51 Scintillators Shimmering Setup Part 00 : Scintillator has a Multipower to handle her versatility and intelligence, 90 point Multipower. It has Variable Limitations of at least -1 1/2 from the following list: Side Effects (depends upon sfx up to -1/2), Activation Roll (up to 12-, -3/4), Gestures (“hurling motion”, or stealthy motion, -¼), Costs up to x3 End (up to -1), OIF (Various Worn Items, -1/2), RSR (related to SFX, up to -1/2), Delayed Effect sets only after end of the phase fired in (-1/2), Realistic Limitations (i.e. Real Electricity, Real Weapons etc…, -1/4), Must follow having been shrunk recently (-¼), Charges (up to -2 in total limitations), Conditional Power: Not In Water (-¼), No Knockback (-¼), Linked (Usually Shrinking, -1/2), Lockout (Usually Shrinking or Flight, -1/2), Reduced Range (up to  -1/2), Summoned Being Must Inhabit Locale (-1/2), Arrives Under Own Power (-1/2), Restrainable (chemically [botox for example], electrical interference or surgically removing the cells/antennae utility -1/4), Noisy (Audibly and entomologically, -1/4),  90/51 Scintillators Shimmering Setup Part 11 Scintillator’s Propriectic Punch: By double shrinking then physically smashing a targets propriect perception area Scintillator can force even the strongest of opponents to their knees.  Scintillator has used this more than once to bring success to a plan.  Change Environment 1”, (5), the targets must make a propriect perception roll at -6 or else fall down (6). Long Lasting (the effects take a while to wear off, +10) Selective (+1/4), Scintillator must be shrunk (-1/2), Target must have a known organic propriect center (-1/2), Costs up to x2 End (up to -1/2) Scintillators Shimmering Setup Part 22 Broad Broadcast: 9d6 Mind Control, Explosion (+1/2), Insect Class of Minds, Restrainable (chemically [botox for example], electrical interference or surgically removing the cells/antennae utility -1/4),  67/ 75 Insect Size: Shrinking (0.0284 m tall, 0.0003 kg mass, -12 PER Rolls to perceive character, +12 DCV, takes +18″ KB), Costs END Only To Activate (+1/4) 75/75 8 Reinforced Iridescent Costume: Armor (6 PD/6 ED), OIF (Suit, -1/2), Half Mass (-½), Real Armor (-¼) 18/8 6 Boots with the Micro Suction Adhesion Fur: These boots use tiny fibers that look much like hairs to provide a reasonable grip upon surfaces for most humanoid or smaller individuals. Clinging (STR); OIF (Fur Boots, -1/2), Not While weighing or carrying more than 250 KG total weight (-1/4) 10/6
Scintillators Shimmering (Light Control Ring Device) a flexible field of of energies marked by iridescent visual properties that can be used to disorient and debilitate opponents unprepared for her weapon.  It emits an intense beam dealing 2d8 damage for 1 power point per attack up to Ax2” range.  The other offensive capabilities available to the wielder of the energies from her size shifting uses a Blinding burst directed at a single target in the range of (Ax2) requiring a special roll on the Light Control column to hit, 1 Pr per use and if successful the target behaves as if encircled in darkness.  If both rolls were a 1 the character may be permanently blinded.  Scintillator may use the Autofire rules and the special attack may be added to her normal energy attack for 1 more PR. Imaginary grace (Wings): In addition to a maximum of +3 Agility (+1 at 48″ high +2 @ 12″,  +3 at insect size) and winged flight of up to 220″ (for ease of calculations 55″ at 32″ high, 110″ @ 11″,  220″ at insect size) depending upon her level of being shrunk. In compensation  Seline has a few additional advantages using her flight including; She’s everywhere!: She can use her Aerobatics skill to force targets in the same combat as her to fire at her rather than other targets. By expending an action, 3 PR and at least half of her flight movement she can force anyone failing a Charisma vs. Charisma d20 contested roll (with hers at +3) to attack her with a -4 (her reaction adjustment) in addition to other combat modifiers.  She also has the technique called Going For A Spin? Scintillator either tricks or imparts momentum to the target, turning them often enough they become disoriented or unbalanced draining 1d10 Power and Intiative.  If the resulting intiative is 0 or less they act between turns but roll for intiative with everyone else for the next round. Having Trouble Breathing? Scintillator has a developed a Power stunt that by introducing contracted gas molecues into an opponets air systems while they are inhaling Seline can disturb the air balance inside an individual causing disorientation when they expand.  This duplicates Going For A Spin? Scintillator has a developed a second Power stunt that either tricks or imparts momentum to the target, turning them often enough they become disoriented or unbalanced Scintillators Shimmering : By harnessing various energies, she can produce a variety of energy blasts and visual effects from devices most frequently focused by her ring capable of inflciting Remarkable energy damage and visual effects or tricks. 5 Scintillators Shimmering Setup Part 01 Sting (m): Energy Blast 12d6, OIF (Ring, -1/2), Range (STR 22″, -1/4),  No Knockback (-¼), Gestures (“hurling motion”, -¼), Conditional Power: Not In Water (-¼), 60/24 Scintillators Shimmering Setup Part 12 Adrenal Booster: By double shrinking then stimulating a targets adrenal gland area she can raise an allies   Succor STR, DEX, CON, STUN simultaneously 2d6, (+1), IPE (Fully Invisible; +1); Others Only (-1/2), Costs up to x3 End (up to -1), Charges (up to -2 in total limitations), Linked to Shrinking (-1/2), Delayed Effect sets only after end of the phase fired in (-1/2), 30/15 Scintillators Shimmering Setup Part 23 Entomopathic: Telepathy 10d6 (Animal class of minds); Limited Class of Minds: Insects Only (-1), Restrainable (chemically [botox for example], electrical interference or surgically removing the cells/antennae utility -1/4),  OIF (-1/2) 50/ 20 Scintillator’s Wings: Flight 18″. Restrainable (Wings, -1/2),  Linked to Shrinking (3″ per 10 points of Shrinking) (-¼) 36/20 27 Scintillating Defense: Force Field 18 RPD/18 RED/4 POWD, OIF (Suit, -1/2), 40/27 5 Toro Toro! +2 DCV Vs All, (10 A), OIF (Any flowing garment, -1/2) RSR (appropriate Skill roll, -1/2), 10/5
Iridescent Armor (Armor): 80 points of Armor as well as supporting arms for her combat encounters large or small.   Seline may have up to 4 garments or accesories at any one time in the ‘testing stage of the inventing process’ granting her the ability to have a slot of inventive ability (which occupies an inventing point) as equipment that may grant interesting benefits in or out of combat. The items should be limited to worn items that might be scientifically possible. Most of the items are made of Ballistic grade materials (SR 12) , with a graceful, simple appearance and casual wear these clothing items hold more then expected (10 lbs of carrying capacity do not count for jumping or hauling calculations).  Designed Items like these frequently offer either 20-30 points of armor or the Willpower Defense as additional protective effects to the wearer. 5  Scintillators Shimmering Setup Part 02 Pulsating Sting Setting (m): Energy Blast 8d6, Autofire (up to 5 shots, +1/2), OIF (Ring, -1/2), Range (STR 22″, -1/4),  No Knockback (-¼), Gestures (“hurling motion”, -¼), Conditional Power: Not In Water (-¼),  60/24 Scintillators Shimmering Setup Part 13 Shrinking Feeling I: Scintillator can inflict negative sizes on her targets that can debilitate her opponents slightly. 4d6 Drain (sfx: being Shrunk), Any 4  Size/Growth related Characteristics or powers at a time (+1), Range based on Strength for hurling (14”, +1/4) Side Effects (Ricochet, -1/4), Size Skill Activation Roll (14-, -1/2), Gestures “hurling motion” (-¼), Costs x3 End (27 End, -1) 90/ 2 Scintillators Shimmering Setup Part 24 Come to Me My Pets: Summon one 67-point Stinging Insect Swarm (The HERO System Bestiary, pg 183), Slavishly Devoted (+1), Summoned Being Must Inhabit Locale (-1/2), Arrives Under Own Power (-1/2), OIF (-1/2), Restrainable (chemically [botox for example], electrical interference or surgically removing the cells/antennae utility -1/4), 26/9 16 Imaginary Grace: Combat Luck +12 RPD/+12 RED Hardened (+1/4), Luck based (-1/2) See FRED. Lockout Armor (-1/2) 24/16 11 Reinforced blows: HA +3d6, HTH No END (+1/2), Attack (-1/2), OIF (Suit, -1/2),  22/11 6 Communications Necklace: High Range Radio Perception (Radio Group), OIF (-1/2), Sense Affected As Sight and Hearing As Well As Radio (-1/2) 12/6
Example 1: Boots with the Micro Suction Adhesion Fur: These boots use tiny fibers that look much like hairs to provide a reasonable grip upon surfaces for most humanoid or smaller individuals providing the ability to walk upon most surfaces unless they have been specially treated. Example 2: Quick Change Purse: For many a woman sometimes a little black dress and a few ounces of makeup can go a long way, this item makes the trip even shorter. The Character targeted with the two attempt item can use the operator’s Inventing % (+20% for any relevant skills) as a chance to successfullly disguise or instantly change their appearance. 5 Scintillators Shimmering Setup Part 03 Bioelectric Sting (m): Scintillator can tap directly into stored bioelectric fields releasing a fairly effective charge. Energy Blast 8d6, AP (+1/2), OIF (Ring, -1/2), No Knockback (-¼), Real Electricity (-¼), Restrainable (electrical interference or grounding -1/4), Side effects (can affect/be used against self -1/4) 60/24 Scintillators Shimmering Setup Part 14 Shrinking Feeling II: Scintillator can inflict negative sizes on her targets that can debilitate her opponents slightly. 2 1/2d6 Transform, Any Size related Form one at a time (+1/4), Range based on Strength for hurling (14”, +1/4), Side Effects (Ricochet, -1/4), Size Skill Activation Roll (14-, -1/2), Gestures “hurling motion” (-¼), Costs x3 End (9 End, -1) 60/ Scintillators Shimmering Setup Part 25 Sleeping Insects I: This power covers her ability to summon some small insects that are selected by Scintillator to conceal themselves alert to passing targets. Change Environment + Images Audio and Entomopathic 8” loud buzzing of Insects Trigger (When targets are detected, +1/4) Charges (4 Charges lasting 1 minute, +0) Summoned Being Must Inhabit Locale (-1/2), Arrives Under Own Power (-1/2), No Knockback (-¼), Restrainable (chemically [botox for example], electrical interference or surgically removing the cells/antennae utility -1/4), 5 Mental Training: 5 Mental Defense: Cyberdoc does his best to ensure that his students, allies and rescuee’s are as well trained and prepared as possible. Miss Brazos is not a dedicated to the program as she could be 15 Scintillator’s Secret Pinchers: 2d6 HKA (4d6 w/Str), Red. Pen. 1d6 (2d6 w/Str, -1/2), OIF (Suit, -1/2),  30/15 17 Broadcast Tracking Necklace: Detect Source Of Radio Transmissions A Large Class Of Things 15-/19:(Radio Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), OIF (-1/2) 25/17
Example 3: Crime Scene Analyzer Watch: this invention provides +10% Detect Hidden chances to investigations of crime scenes at a cost of -5% to Detect danger rolls during the investigation. Example 4: Collar Computer: This wearable computing system provides excellent computing resources and allows Access to many Armageddon League resources as well as being locked to an individuals biometrics. 5 Scintillators Shimmering Setup Part 04 Tasering (m): Scintillator takes the bioelectricity from being shrunk and converts the energy into a powerful stunning touch that isn’t as easy to recover. 6d6 Drain Stun, Real Electricity (-¼), OIF (Ring, -1/2), Must follow having been shrunk recently (-¼), Charges (8, -1/2), 60/24 Scintillators Shimmering Setup Part 15 Shrunken Area: The Vicious Vixen has been known to reduce the size of groups of support troops for various viliians in order to convince them to give up. Change Environment Ego roll at -6 or consider surrendering (due to small size). Some people  who have berzerk and rage based super powers are immune as are most leaders.  Activation Roll (up to 15-, -1/2), Gestures (“hurling motion”, -¼), Costs x2 End (-1/2), OIF (Armor, -1/2) 3 Scintillators Shimmering Setup Part 26 Sleeping Insects II: This power covers her ability to summon small insects that are selected by Scintillator to conceal themselves and attack passing targets. 2d6 RKA, Trigger (When passing near area infested 8”, +1/4) Charges (4 clips of 12, +0),  Summoned Being Must Inhabit Locale (-1/2), Arrives Under Own Power (-1/2), No Knockback (-¼), Restrainable (chemically [botox for example], electrical interference or surgically removing the cells/antennae utility -1/4),  37/15 5 Physical Resistance: 10 Power Defense, Activation (11-, -1) Cyberdoc does his best to ensure that his students, allies and rescuee’s are as well trained and prepared as possible. Miss Brazos is not a dedicated to the program as she could be 9 Augmented Armor: 6 3 point skill levels with Multipower OIF (Costume, -1/2), only to increase effects of powers (+9 Stun with Stun attacks, +3 Body with body attacks, -1/2) 18/9 10 Crime Scene Analyzer Watch: Criminology 18- (21 A); OAF (-1) 21/10
Example 5: The Homing Hairpin: Seline carries a small harpin that can be used to allow the target to be tracked with 90% accuracy at full size and -10% per level of shrinking used to conceal or attach the item. Example 6: Authority Figure: +2/+10% to Social interaction rolls wherein she can dress appropriately and impressively. Equipment: In addition to the Armor, Seline carries both proven and untested items as as equipment that may grant interesting though not exceptional combat benefits. The items should be typically limited to worn items that might be scientifically plausable equipment. Most of the items are made of Remrkable grade materials, with a graceful, simple appearance and casual wear these clothing items hold more then expected.  Designed Items like these frequently offer Excellent down to Good defenses Vs. Physical, Good Vs. Heat or Cold and Typical Vs. other Energies as additional protective effects to the wearer. 5 Scintillators Shimmering Setup Part 05 Coalesced Iridescent Setting, By taking pin point accuracy to a new level: 4d6 RKA OIF, (-1/2), No Knockback (-¼), Real Laser (-¼), Lockout Shrinking (-1/2), 60/24 Scintillators Shimmering Setup Part 16 Drop the Roof: representing her ability to drop walls and ceilings/roofs onto a target through either Energy blasts or shrinking/explosively enlarging objects. 6d6, 6 DEF Entangle, 1 Hex AOE (+1/2), Activation (15-, up to -1/2), OIF (object of opportunity, -1/2), Defense depends on materials used (-1/2) Side effects (property destruction, -1/2), 6 Scintillators Shimmering Setup Part 27 Hundreds of Insects: Energy Blast 7d6, Autofire (5 shots; +½), 4 clips of 32 Charges each (+½), Reduced Range (Str, -1/4) Summoned Being Must Inhabit Locale (-1/2), Arrives Under Own Power (-1/2), Restrainable (chemically [botox for example], electrical interference or surgically removing the cells/antennae utility -1/4) 70/28 Sexy Strut 4 Dramatic Backlighting: +8 Pre, OIF (Incandescent Armor, -1/2), RSR (Imager Skill, -1/2), 8/4 4 Collar Computer: Computer (see Advanced Radio Communicator.hdc file; Total Computer Cost: 30/5 =6); OIF (-1/2) 6/4
Iridescent Armor : her armor when fully kitted out provides Remarkable Level protection from impact attacks plus Excellent Protection from all energies.  It supports arms for her combat encounters large or small allowing +1 Cs on Damage and Accuracy as well as dealing up to Incredible damage against inorganic substances, Seline can also blind opponents with Remarkable ability. Boots with the Micro Suction Adhesion Fur: These boots use tiny fibers that look much like hairs to provide a reasonable grip upon surfaces for most humanoid or smaller individuals providingTypical level Clinging Quick Change Purse: For many a woman sometimes a little black dress and a few ounces of makeup can go a long way, this item makes the trip even shorter. +1 Cs to disguise skill and Instant change attempts. Scintillators Shimmering Setup Part 06 Breaking your Technology: By using her shrinking powers on opponents foci based tech she can limit opponents combat options: 3d6HKA, Armor piercing (x2, +1), OIF (Ring, -1/2), only to break foci (-1), Activation Roll (up to 15-, -1/2),  Delayed Effect sets only after end of the phase fired in (-1/2),  90/ Scintillators Shimmering Setup Part 17 She’s annoying everywhere!: She can use her Aerobatics skill to force targets to fire at her rather than other targets. Change Environment -6 to Dex rolls or Aim at Scintillator rather than anyone else in a 16” Radii (+1), Activation Roll (15-, -1/2), No Range (-1/2), Does not last (-¼), Linked to Flight (-1/2) 55/31 Scintillators Shimmering Setup Part 28 Thousands of Insects: Telekinesis up to 20 Str Indirect (attack always begins at the maximum range for the power; +1/4) Beings Must Inhabit Locale (-1/2), Arrives Under Own Power (-1/2), No Knockback (-¼), Costs x2 end (-1/2) Trend Setter 15 FLIR Visor: this is a Forward Looking Infra Red system that is similar to military grade items found today. Infrared Perception, Megascale (1hex=100 Meters, +1/4) OIF (Visor; -1/2). Plus Telescopic +8 VS Range Penalties OIF (Visor; -1/2) 6+16= / 20 Quick Change Purse: For many a woman sometimes a little black dress and a few ounces of makeup can go a long way, this item makes the trip even shorter. +3 to disguise skill and Instant change Clothing Mimicry: Cosmetic Transform 2d6 (Instant Change),  IAF (-1/2) 30/20
Insect Eye FLIR Visor: This is a Forward Looking Infra Red system that is similar to military grade items found today granting Remarkable Infrared Perception.  Other settings grant Excellent Night-vision, Increased Arc Of Perception (270 Degrees), Remarkalbe Microscopic (x1,000) vision and Good Vision protection. Crime Scene Analyzer Watch: provides +1 Cs to investigations of crime scenes. Collar Computer: this system provides Excellent level computing resources and allows Access to many Armageddon League resources as well as being locked to an individuals biometrics. Scintillators Shimmering Setup Part 07 Critical Change: She has the ability to destroy a targeted single technological ability or effect by changing critical parts of the devices to unworkable sizes: 11d6 Dispel Technology, any technological effect one at a time (+1/4), OIF (Ring, -1/2), Activation Roll (up to 15-, -1/2),  Delayed Effect sets only after end of the phase fired in (-1/2), Scintillators Shimmering Setup Part 18 Going For A Spin? Scintillator either tricks or imparts momentum to the target, turning them often enough they become disoriented or unbalanced : Drain DEX 5d6, Increased Endurance (x3, -1), Conditional Power: Not In Water or against those who deal with spin SFX based powers (-¼), Delayed Effect sets only after end of the phase fired in (-1/2),  50/18 Scintillators Shimmering Setup Part 29 Buzzing Insects: 2d6 HKA, Plus stretching 3”, +3 OCV “surprise bonus”,  Noisy (Audibly and entomologically, -1/4), Restrainable (chemically [botox for example], electrical interference or surgically removing the cells/antennae utility -1/4), No Knockback (-¼), Beings Must Inhabit Locale (-1/2), Arrives Under Own Power (-1/2), 30+15+15=60/ 5 Insect Eye Visor: Night-vision, Increased Arc Of Perception (270 Degrees); OIF (Visor; -1/2) 7/5 3 Look of Command: +5 Pre, OIF (Suit,-1/2), 5/3
Broadcast Necklace: Detects Source Of Radio Transmissions With Incredible level of range and accuracy, it also handles Communications with a 5000 mile range through holographic displays that project from the Necklace as well as  acting like a pager . Homing Hairpin: Seline carries a small harpin that can be used to allow the target to be tracked with Incredible accuracy at full size and -1 cs per level of shrinking used to conceal or attach the item. Authority Figure: +1 CS to Social interaction rolls wherein she can dress appropriately and impressively. Scintillators Shimmering Setup Part 08 Made You break down: She has the ability to destroy all of a single targets tools by Changing critical parts of the devices to unworkable sizes: 2d6 HKA, Penetrating (+1/2) AOE 1 hex (+1/2), Only vs. Foci (-1), OIF (Shimmering, -1/2), Charges (4, -1), 60/24 Scintillators Shimmering Setup Part 19 Having Trouble Breathing? By introducing contracted gas molecues into an opponets air systems while they are inhaling Seline can disturb the air balance inside an individual causing disorientation when they expand: EB 7d6, NND (Self Contained Breathing; +1); Conditional Power: Not In Water (-¼), Activation Roll (up to 12-, -3/4), Gestures “hurling motion” (-¼), x2 end (-1/2),  70/ 6 Scintillators Shimmering Setup Part 30 Insect Cage I :6d6 Flash Attack , AOE (1 hex, +1/2), Continuous (+1), Reduced End (0 End, +1/2), Targets only take damage from touching or moving into/out of the cage (-1/2),  Beings Must Inhabit Locale (-1/2), Arrives Under Own Power (-1/2), Charges (2 at 2 minutes, -1/2), 90/30 10 Entomo-Sensors: Microscopic (x1,000) with Sight Group; OIF (visor, -1/2) 15/10 4 Authority Figure: +10 Pre, Activation Roll 12-(-3/4), Side effects (-10 Pre, -1/4), IIF (Suit,-1/4), 10/4
Scintillators Shimmering Setup Part 09 Shattered Objects: Scintillator can release the size altering energies upon items without controls causing the objects to detonate sending sharp shards of the object flying in many directions. 3d6 ERKA, Explosion (+1/2), Body damage is based upon object explosively altered (-1/2), side effects damages/destroys object used (-1/2), OIF (Object of opportunity,-1/2),  Charges (4, -1) 67/ Scintillators Shimmering Setup Part 20 Homing Hairpin: Radio Group Images Increased Size (32″ radius; +1 1/4), +4 to PER Rolls, Image Only Perceivable On Special Radio Frequencies (+0), Range Based On STR (+1/4), Usable As Attack (allows character to “stick” the Image to a target; +1), 1 Recoverable Continuing Charge lasting 1 Week (stops functioning if it gets wet or experiences severe radio interference; +1); Set Effect (detectable signal; -1), IAF (-1/2), Realistic Limitations (Real Radio, -1/4), Gestures (stealthy motion, -¼), Activation roll (14-, -1/2),  [1 rc] 76/30 6 Scintillators Shimmering Setup Part 31 Insect Cage II :2d6 RKA , AOE (1 hex, +1/2), Continuous (+1), Reduced End (0 End, +1/2), Targets only take damage from touching or moving into/out of the cage (-1/2),  Beings Must Inhabit Locale (-1/2), Arrives Under Own Power (-1/2), Charges (8, -1/2),90/30 7 Polarized Ocular Modifications: 10 Sight group Flash Defense OIF (Visor, -1/2), 10/7 6 Spotlight: Sight Group Images x2″ Radius (+1/4), Conforming (+1/2); Only To Create Light (-1), OIF (Incandescent Armor, -1/2), RSR (Imager Skill, -1/2) 17/6
5 Scintillators Shimmering Setup Part 10 Crushing Restraint is caused by shrinking an entangle on a target, the shrinking will cause the restraint to fail after causing disorientation in the target : 6d6 NND does body (Ls high pressure, or composed entirely of tough inorganic compounds, +2), target must be target of entangle (-1), OIF (Shimmering, -1/2), Charges (4, -1), 90/26 5 Scintillators Shimmering Setup Part 21 Flashbulb: 7d6 Flash Sight, Explosion (+1/2); OIF (ShimmerRing, -1/2), Activation roll (14-, -1/2), No range (-1/2) Charges (4, -1),  60/24
Cash: $ Skills Total Powers Cost:
Inventions: Aerobatics Skills, Perks, Contacts and Talents:
4 Scaled Eyes: Environmental Movement: Scintillation Environments Scintillator has spent so much time in environments with Scintillating opponents and allies that she has no problems dealing with the potential side effects. 3 Combat Driving 2 Forgery 3 Security Systems
4 Insect Adept: Environmental Movement: The Violent Vixen has dealt with nearly every conceivable problem with being tiny she almost doesn’t realize what 6 NYC Heroes (allies):Contacts, Group Bricklayer, Automatic Grover Cleveland, Muddauber , Arachnadude, Shadowcat, 11- 2 High Society 3 Seduction
4 Wind Warrior: Environmental Movement: the Marvelous Model has spent much of her flying career dealing with various Flight conditions so much she is as home in the Air as any creature born to the elements. 1 Concealment 1 Interrogation 3 Shadowing
3 Acrobatics 1 Contortionist 3 Inventor 3 Stealth
1 Acting 5 Cramming: 1 Lip-reading 1 Streetwise
1 Analyze: Audience 1 Criminology 2 Lock-picking 3 Systems Operation
1 Analyze: Social interaction 3 Conversation 2 Mechanics 3 Teamwork
3 AK: NYC 1 Cryptography 2 Mimicry 2 Trading
1 AnimalHandler: insects 2 Deduction 3 Navigation 5 Weaponsmith: Costuming
Total cost of  Inventions: 3 Breakfall 3 Disguise 3 Oratory 2 AK: Local City
1 Bribery 1 Electronics 2 Paramedic 3 CK: Local Culture
3 Bugging 5 Fast Draw 1 Persuasion 3 KS: Weaponized Clothing/Costume
3 Climbing 1 Forensic Medicine 3 Riding 3 PS: Weaponized Clothing/Costume designer
Total Cost of Skills, Perks, Contacts and Talents:
Disadvantages:
PSL: Driven to be a model and fashion designer Publicity Hound: She recognizes the need for publicity but not necessarily the ramifications.  Also to look good on camera her powers are typically muted.
10 Bugs are icky (Ego roll to use insect control powers) Physical Limitation: Unprepared.  Scintillator before she uses any piece of equpment must check for availibility/utility or durability by rolling 3d6, any result of 16+ results in the singular piece of equipment having been left behind or not built up to stuff.
Almost Annoying: Rivalry: Other Insect themed individuals
10 Scintillator feels strongly about women being able to protect themselves Short
Total value of Disadvantages:

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