Scintillator still has a few holes but now she is quite playable in V&V and MSH. I still haven't done anything with a couple of Ideas for her HERO system write up but she now has her abilities integrated with each system providing reasonable accommodations to each systems special talents. Of course part of the … Continue reading Scintillator Update
Continuing upon the previous explorations of V&V House rules with more "Simple Statements" Sometimes with 'simple' things the basic presentation can be easy to say but difficult to explain and follow. Illuminating the need for discipline to execute properly. This middle section for the Expansion of House Rules portions covers more Simple Statements for building … Continue reading Expanded power descriptions V&V House Rules Part II
This is the Second part of the explanation of the Three Design Concepts for Powers (Portions I and III found at the other end of their links) Although this is focused on V&V House rules these fundamentals are the underpinnings of nearly any game system. This section is about the flavor of a power expanding … Continue reading The Three Design Concepts for Powers Part II
A special note should be included about the Origin of characters powers before getting to the design concepts for powers and the notes about individual powers themselves. There is and should be some influence on any individual power by the origin of a characters power(s) which ties into game malleability. Where a power originates from … Continue reading The Three Design Concepts for Powers Part I
This post about my house rules is intended to really expand the concepts available to V&V players and Gm’s. Taking the original set of powers and tweaking them in an unusual fashion from their original presentation as well as providing many examples of possible use from a characters point of view in order to give as … Continue reading Expanded power descriptions V&V House Rules Part I
So when I was invited by a post on FB to describe my hobby, badly, the title for this post was what I came up with. Of course it is referencing the RPG hobby and perhaps the focus of the game for outsiders but not the true genesis of an RPG: the Dice. Dice, is a source of many … Continue reading Bowling Night with miniature flat sided Bowling Balls.
It isn't observed or talked about but most Gamers aren't trained. Or even really deeply analyzed about what makes one Player (or GM, but out of this focus) better than another. And maybe that is training/mentoring more than anything else. We do not have schools of RPG but we can learn from each other and there are some … Continue reading Moving from Untrained to Trained