So I sat down and Drew

One of the things about me is when I work on something I draw.  Frequently, a great deal.  I tell stories to myself. I think about the character and rationales behind decisions and from that source I get and do very many things.  Questions come and go decisions are made and some characters gain potential limitations and powers from essentially freestyling a piece of mediocre art.

It might make interesting YouTube art combining the internal monologue of character questioning development and the drawing of an OC.  but on to the developing Scintillator.  Still no guesses upon who this might be based upon?

Powers:

51           Scintillator’s Shimmering Setup : Scintillator has a Multipower to handle her versatility, intelligence and costuming with a 90 point Multipower. It commonly has Variable Limitations of at least -1 1/2 from the following list: Side Effects (depends upon sfx up to -1/2), Activation Roll (up to 12-, -3/4), Gestures “hurling motion” (-¼), Costs up to x3 End (up to -1) OIF (Various Worn Items, -1/2), RSR (related to SFX, up to -1/2) Delayed Effect sets only after end of the phase fired in (-1/2), Realistic Limitations (i.e. Real Electricity, Real Weapons etc…, -1/4), Must follow having been shrunk recently (-¼), Charges (up to -2 in total limitations), Conditional Power: Not In Water (-¼), No Knockback (-¼), Linked (Usually Shrinking, -1/2), Lockout (Usually Shrinking or Flight, -1/2) 90/51

10           Bioelectric Sting: Scintillator can tap directly into stored bioelectric fields releasing a fairly effective charge. Energy Blast 8d6, AP (+1/2), OIF (Ring, -1/2), No Knockback (-¼), x2 End (-1/2), Real Electricity (-¼) 60/

10           Tasering: Scintillator takes the bioelectricity from being shrunk and converts the energy into a powerful stunning touch that last for a long period of time. 6d6 Drain Stun, Real Electricity (-¼), OIF (-1/2), Must follow having been shrunk recently (-¼), Charges (8, -1/2), 60/

10           Pulsating Sting Setting: Energy Blast 8d6, Autofire (up to 5 shots, +1/2), OIF, (-1/2), No Knockback (-¼)  60/

Projecting the Force I: Energy Blast 12d6, OIF (Iridescent Bracers, -1/2), Range (STR [22”], -1/4).

6              She’s everywhere!: She can use her Aerobatics skill to force targets to fire at her rather than other targets. Change Environment -6 to Dex rolls or Aim at Scintilator rather than anyone else in a 16” Radii (+1), Activation Roll (Aerobatics, -1/2), Does not last (-¼), Linked to Flight (-1/2) 55/31

4              Going For A Spin? Scintilator either tricks or imparts momentum to the target, turning them often enough they become disoriented or unbalanced : Drain DEX 5d6, Increased Endurance (x3, -1), Conditional Power: Not In Water or against those who deal with spin (-¼), Delayed Effect sets only after end of the phase fired in (-1/2),  50/18

10           Breaking your Technology: by using her shrinking powers on opponents foci based tech she can limit opponents combat options: 3d6HKA, Armor piercing (x2, +1), OIF (Iridescent Bracers, -1/2), only to break foci (-1), 90/

10           Critical Change: She has the ability to destroy a targeted single technological ability or effect by changing critical parts of the devices to unworkable sizes: 11d6 Dispel Technology, any technological effect one at a time (+1/4)

10           Made You break down: She has the ability to destroy all of a single targets tools by Changing critical parts of the devices to unworkable sizes: 2d6 HKA, Penetrating (+1/2) AOE 1 hex (+1/2), Only vs. Foci (-1), OIF (Shimmering, -1/2), Charges (4, -1), 60/24

10           Shattered Objects: Scintilator can release the size altering energies upon items without controls causing the objects to detonate sending sharp shards of the object flying in many directions. 3d6 ERKA, Explosion (+1/2), Body damage is based upon object explosively altered (-1/2), side effects damages/destroys object used (-1/2), OIF (Object of opportunity,-1/2) Charges (4, -1) 67/

Scintillators’ Pinchers: 2d6 HKA (4d6 w/Str), Red. Pen. 1d6 (2d6 w/Str, -1/2), OIF (Shimmering, -1/2) 30/15

1              Flair for the Dramatic: +8 Pre OIF (Any flowing garment, -1/2) 8/6

1              Iridescent Blow: HA +3d6, HTH No END (+1/2), Attack (-1/2), OIF (ring, -1/2) 22/11

10           Crushing Restraint is caused by entangling then shrinking the coating but the shrinking causes the restraint to fail after causing disorientation in the target : 6d6 NND does body (Ls high pressure, or composed entirely of tough inorganic compounds, +2), target must be target of entangle, OIF (Shimmering, -1/2), Charges (4, -1), 90/

10           Shrinking Feeling I: Scintillator can inflict negative sizes on her targets that can debilitate her opponents slightly. 4d6 Drain (sfx: being Shrunk), Any 4 large Size related Characteristics or powers at a time (+1), Range based on Strength for hurling (14”, +1/4) Side Effects (Ricochet, -1/4), Size Skill Activation Roll (14-, -1/2), Gestures “hurling motion” (-¼), Costs x3 End (18 End, -1) 90/

10           Shrinking Feeling II: Scintillator can inflict negative sizes on her targets that can debilitate her opponents slightly. 2 1/2d6 Transform, Any Size related Form one at a time (+1/4), Range based on Strength for hurling (14”, +1/4), Side Effects (Ricochet, -1/4), Size Skill Activation Roll (14-, -1/2), Gestures “hurling motion” (-¼), Costs x3 End (9 End, -1) 60/

10           Shrunken Area: The Vicious Vixen has been known to reduce the size of groups of support troops for various villains in order to convince them to give up. Change Environment Ego roll at -6 or consider surrendering. defenses are berserk and rage based super powers.

10           Drop the Roof: representing her ability to drop walls and ceilings/roofs onto a target through either blasts or shrinking objects. 6d6, 6 DEF Entangle, 1 Hex AOE (+1/2), RSR (related to SFX, up to -1/2), OIF (object of opportunity, -1/2), Defense depends on materials used (-1/2) Side effects (property destruction, -1/2),

10           Adrenal Booster: Succor STR, DEX, CON, STUN simultaneously 2d6, (+1), IPE (Fully Invisible; +1); Others Only (-1/2), Linked to Shrinking (-1/2): 30/20

Having Trouble Breathing? : EB 7d6, NND (Self Contained Breathing; +1) (70 A); Conditional Power: Not In Water (-¼) 7

10           Coalesced Iridescent Setting: 4d6 RKA OIF, (-1/2), No Knockback (-¼), Real Laser (-¼), Lockout Shrinking (-¼),

Insect Size: Shrinking (0.0284 m tall, 0.0003 kg mass, -12 PER Rolls to perceive character, +12 DCV, takes +18″ KB), Costs END Only To Activate (+1/4) 75/

Scintillator’s Wings: Flight 18″. OIF (Ring, -1/2) (wings,  Linked to Shrinking (3″ per 10 points of Shrinking) (-¼) 36

24           Combat Experience: Combat Luck +12 RPD/+12 RED Hardened (+1/4), Luck based (-1/2) See FRED.

Polarized Ocular Modifications: 10 Sight group Flash Defense OIF (Iridescent Bracers, -1/2),

Augmented Assault System: 6 3 point skill levels with Multipower OIF (Costume, -1/2), only to increase effects of powers (+9 Stun with Stun attacks, +3 Body with body attacks, -1/2) 18/9

5              Mental Training: 5 Mental Defense: Cyberdoc does his best to ensure that his students, allies and rescuee’s are as well trained and prepared as possible. Miss Brazos is not a dedicated to the program as she could be

5              Physical Resistance: 10 Power Defense, Activation (11-, -1) Cyberdoc does his best to ensure that his students, allies and rescuee’s are as well trained and prepared as possible. Miss Brazos is not a dedicated to the program as she could be

5              Boots with the Micro Suction Adhesion Fur: These boots use tiny fibers that look much like hairs to provide a reasonable grip upon surfaces for most humanoid or smaller individuals. Clinging (STR); OIF (Fur Boots, -1/2), Not While weighing or carrying more than 250 KG total weight (-1/4) 10/

Scintillator has had many cells implanted in her forehead that when she is shrunk become antennae for her to aid and receive aid from the insect world. Even while fully grown she still maintains the ability if not desire to use these powers. The powers are quite flexible they may have any of the following disadvantages: Restrainable (chemically [Botox for example], electrical interference or surgically removing the cells/antennae utility -1/4)

Broad Broadcast: 9d6 Mind Control, Explosion (+1/2), Insect Class of Minds, 67/67

Buzzing Insects: 2d6 HKA (30), Plus stretching 3” (15), +3 OCV “surprise bonus” (15), Noisy (Audibly and entomologically, -1/4), No Knockback (-¼) (60/

Come to Me My Ally: Scintillator not only has an insect theme but she can summon an insect and then enlarge the insect in order to do her bidding. Summon 200-point one Giant Insect built on up to 200 points (see The HERO System Bestiary, pages 89-92), Expanded Class of Beings Very Limited Group (giant insects; +1/4) (50 A); Arrives Under Own Power (-1/2), Summoned Being Must Inhabit Locale (-1/2), OIF (-1/2) 5

Come to Me My Pet: Summon one 67-point Stinging Insect Swarm (The HERO System Bestiary, pg. 183), Slavishly Devoted (+1) (26 A); Summoned Being Must Inhabit Locale (-1/2), Arrives Under Own Power (-1/2), OIF (-1/2) 3

Entomopathic: Telepathy 10d6 (Animal class of minds) (50 A); Limited Class of Minds: Insects Only (-1), OIF (-1/2)

Hundreds of Insects: Energy Blast 7d6, Autofire (5 shots; +½), 4 clips of 32 Charges each (+½), Reduced Range (Str, -1/4) Summoned Being Must Inhabit Locale (-1/2), Arrives Under Own Power (-1/2),

Thousands of Insects: Telekinesis up to 20 Str Indirect (attack always begins at the maximum range for the power; +1/4) Beings Must Inhabit Locale (-1/2), Arrives Under Own Power (-1/2), No Knockback (-¼)

Sleeping Insects: This power covers her ability to summon small insects that are selected by Scintillator to conceal themselves and attack passing targets. 2d6 RKA, Trigger (When passed near area infested 8”, +1/4) Charges (4 clips of 12, +0) No Knockback (-¼)

Sleeping Insects II: This power covers her ability to summon some small insects that are selected by Scintillator to conceal themselves and attack passing targets. Change Environment + Images Audio and Entomopathic 8” loud buzzing of Insects Trigger (When targets are detected, +1/4) Charges (4 Charges lasting 1 minute, +0) Summoned Being Must Inhabit Locale (-1/2), Arrives Under Own Power (-1/2), No Knockback (-¼)

Thousands of Insects:  Telekinesis up to 20 Str Indirect (attack always begins at the maximum range for the power; +1/4) Beings Must Inhabit Locale (-1/2), Arrives Under Own Power (-1/2), No Knockback (-¼)

The Iridescent Armor currently worn Provides a variable field of iridescent reflections that can be used to disorient and debilitate opponents unprepared for her tactics as well as arms and armor for her combat encounters. Iridescent Armor: Armor + force Field.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s