Select Page

Though nearly as infinite in popularity as the Light Spell…

Darkness as the inverse of the Light spell only lasts half as long. I by default, assume there is good reason besides “the players are supposed to be good guys.”

Realistically, putting a Continual Darkness spell on a stone/coin inside a scroll case the character now has a beam of Darkness. This they can use potentially in order to help control the light/vision on the battlefield without completely hampering their own side. Aiming for enemies or their light sources for instance. Ideally, the character can now use a projected dark source to try and hamper an opponent so the targets aimed at have difficulties. This hampering effect may not be as difficult as completely encircling them in darkness or blinding them, but it may be good enough for a -1 or -2 to the opponents to hit rolls. Which of course equals lowering fellows armor classes by a couple of points. In some cases the reverse may apply, gaining a benefit to try to strike the visually impaired creature (as if the characters were striking from unseen positions) but again not quite as hampering as being completely blinded.

Big Escape ideas…

I was planning a bad guys escape route and decided that the best way was to use a darkness cast upon a kite (the toy on a string, not the bird as some people were confused by what I thought was a generally universally understood term) Because some were also confused as to why not use a rubber ball/copper piece/rock I had to clarify my original comment…

As can be seen from the post image, geometrically speaking the opposition on a battlement has 30 ft of height on a fleeing party out to max bowshot/ballista range. Darkness cast on something carried by the party would blind the fleeing party as well. Throwing it somewhere would still only provide limited cover. Thusly, something that can get a little bit of air / height in a stable rearward position of the party would provide maximum soft cover/identity protection.

In addition, the fleeing party can use light sources carried with them while fleeing in the night in order to properly navigate their intended escape route, while being as secretive as possible.